Jamie Holding's Blog. Video Game Development, Web Application Security, Theme Parks, and Food.
This is a simple method to take screenshots in-game using Unreal Engine 4.23. Execute this code somewhere in your project and it will generate a PNG screenshot at the same resolution your game is currently rendering at. // Generate a filename based on the current date const FDateTime Now = FDateTime:
Last year I published a blog post about bypassing certificate pinning using a tool called Objection. https://blog.jamie.holdings/2018/09/05/bypass-certificate-pinning-on-android/ Since then I have encountered Android research opportunities with more complex certificate pinning methods not covered by Objection. So I had to learn more about how
Update: This blog post has gotten a lot more attention than anything else I have written, so I have also written up an advanced guide for more complex SSL pinning bypass techniques: https://blog.jamie.holdings/2019/01/19/advanced-certificate-bypassing-in-android-with-frida/ A common requirement when performing security research is to intercept
Last December we went to Los Angeles for a few weeks to escape the freezing cold temperatures of the United Kingdom! We checked out the local sights, and popped into all the local major theme parks: Universal Hollywood, Disneyland, and Knott's Berry Farm. I also surprise-proposed to my beautiful fiancé