Featured in 'The Importance of Lighting in Creating Immersive VR' Paper

Featured in 'The Importance of Lighting in Creating Immersive VR' Paper

I was recently asked to give my thoughts on lighting in VR, AR, and how I see the overall VR and AR markets developing over the next few years.

This paper was compiled by Geomerics, part of Arm. They develop the excellent lighting solution Enlighten, which is included inside Unity 5.

AR and VR tackle very different problems, and there is some
overlap. There are some games that will work very well in AR. For
example the Minecraft demo on Hololens is pretty awesome. I can
imagine seeing certain games appearing on my coffee table using AR.

At the same time, a lot of VR games won’t work in AR. I want to be
immersed, and you can’t get that through an AR headset.

Both of these techs need a lot of image processing and pumping
graphics to a very small device on your head. Because of that, both AR
and VR are going to evolve alongside each other at a similar rate. As
soon as VR has picked up pace and started to get a lot of consumer
attention, you’re going to get AR picking up alongside it.

Ultimately I think there will be an AR/VR crossover headset maybe five
or six years down the line, but in the mean time I can see these both
taking similar spaces in the market, targeting different audiences, but
still sharing a lot of the same tech.

Read The Importance of Lighting in Creating Immersive VR

Mirror of Whitepaper